Willgems11 Globaloria
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Friday, April 4, 2014
Mobile - Learn To Design For Mobile
Mobile side scroller games are different from console side scroller games for a few reasons, one being the controls, controls and game play should be much simpler than console side scrolling games because it is much harder to play on a small, crowded screen. In my game I will have it so touching one half of the screen moves forward and the other backwards, same for up and down. On a console I would design it so the joysticks moved you around and the game play would be much more interesting, while on my mobile game it will be much more simple. I chose these designs because mobile screens are small and if games are fast paced and the controls are bad, the game will be very hard to play. On a console however it is much easier since it is easier to play a game with a controller (Keyboard and mouse over all though) and it is easier to fit more complex gameplay on a big screen like a console would likely have.
3D - Add Game Ingredients
I had coding issue where when using my freeze view code to stop the view from moving while talking to players or collecting objects. The issue is where one bit of code was overriding and invalidating the rest of the code. The reason was was because the code was called in the update function which overpowered the code that was only called once since update function is called every frame. To fix this I simply moved the code outside the update function to a function that was only called once when needed like the other functions.
Thursday, April 3, 2014
3D - Add Game Over Screen
There is only one way to loose our game, which is to answer more than 3 interview questions incorrectly. I would like to add some more ways to loose in the future just like I would the win screen. One other way we could add to loose is to add a timer and if the game is not finished within a certain amount of time, you loose. We could also add something where if the game is lost, it can be replayed, however the questions will be much simpler.
3D - Add Victory Screen
Our game is very straight forward when it comes to winning, the only way a player can win our game by collecting all the objects in our game and then answering all the bosses questions correctly. Another way you could win the game is by answering another set of interview questions to get an even BETTER job. In the future I would like to add some more ways to win, thought I'm not really sure what other ways you could win in a game like ours.
Wednesday, April 2, 2014
3D - Place Clickable Object
Our paper prototype varies greatly from our finished game in a lot of ways. Obviously the final game is much more detailed than the paper prototype, there are a ton more random, decorative things sitting around. There are also a lot of arrangement things changed when we discovered things looked better a certain way when we got to adding it in. We also had to add an entire extra floor to comply with the competition rules. We are going to add a ton more decorations and details to the different scenes.
Monday, December 23, 2013
3D - Combine Primitives To Create Object
Creating objects in Unity was pretty straightforward, for someone like me who isn't artistic in the slightest bit it was abit harder to transfer my ideas into Unity but eventually I was able to do it. Other objects I might add in my game might be a large station for monitoring stocks, maybe some desks, chairs, computers, paper work and brief cases.
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